The new title of ID Software is a tribute in a contemporary key to the 1993 Doom which tells the legendary origins of the Slayer between demons, blood and metal music.
Doom The Dark Ages is not just a prequel. It is a return to the myth, meat and iron that forged Slayer before even becoming legend. In an era of darkness, where a violent crusade against hell is fighting, the warrior is a ruthless and silent weapon in the hands of the Maykr. An epic campaign divided into 22 chapters, now increasingly incisive within a franchise which, especially in the 90s, put the action at the center and the multiplayer mode (absent here) to the detriment of the story.
However, there is an element that The Dark Ages takes up by the classics Doom: the solid playability, focused more on the earthly clash, and less on the verticality seen in 2020 in Doom Eternal. Now you feel less overwhelmed by playing, although the demonic hordes are always galvanizing and frenetic, according to the vision of ID software. The result of this union between past and contemporaneity is A title that knows again compared to Doom 2016 and Eternal. Moreover, the goal of the US development study is to characterize each chapter of the series with specific peculiarities, in order to offer an always different experience in action but not in essence. A challenge not simple but very well overcome.
Scudi, Draghi and Mecha: the news of Doom The Dark Ages
The prominent element of this new Doom is the Sega-Scudoan instrument that, as can be understood by the name, proves to be fundamental both in defense and in attack. In the first case, the right timing is needed to parry and return back the colored enemy of green. On the offensive front, on the other hand, the shield can be launched to slice the so -called “slaughter demons”, as well as to be skewered in the meat of the largest enemies and immobilize them for a few seconds. That’s not all: the shield also allows you to load the enemies and cover large distances with a leap.
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Be careful only to keep an eye on the energy of the instrumentbecause if unloading can be unusable for a few seconds. Considering the amount of enemies, it could be a problem. To this series of moves, the destructibility of the classic firearms is added. Also in this chapter they are wonderful, both as a sensation, pad or mouse in hand, and to be admired for graphic-technician detail. A cure in design and in-game surrender that gives life almost to each weapon.

Doom The Dark Ages | The detail of weapons and enemies is truly impressive.
So far the ingredients put in the pot allow for all tastey to be an all -taste carnage, but in reality something is still missing: the physical attack by hand or spiked ball. This attack is also limited and requires recharging time or recovery objects to be reused, however it allows you to stun if not even kill enemies, obtaining care and ammunition in return. A wide offensive variety, suitable for dealing with the numerous types of enemies, between cyberdemoni and imp, which require different attack plans. And it is at this moment that, with the right concatenation of parades, distance gusts and close attacks, a flow based on reflections and strategy is obtained that makes Doom a powerful adrenaline discharge.
A whirlwind of blood and limbs that also takes shape through Two further news, namely the Atlan Mech and the Dragon. The first is a robot available at particular levels where gigantic threats must be eliminated in fighting, dodged and blood. A “Evangelion moment “ which, in its simplicity, manages to maintain high adrenaline and fomenti. In the second case, the reference is to the sessions riding a flying dragon where enemy ships must be eliminated. Here the playability satisfies less, but still gives variety to a title that tries to change rhythm in a reasoned way through the synergy of different elements.
Speaking of the rhythm change, it is possible to resume breath from the clashes during the exploration of the suggestive settings that characterize Doom the Dark Ages. Walking among the tunnels, the forest paths and the Campali spaces of the game world, there are secondary roads and places that are difficult to access rich in secrets, collectibles and objects for enhancement, such as rubies and gold. In these moments it is good to resort to Automap for a more careful exploration possible, but it is equally look around to find various interactive points of the settingsbe they scalable walls, destroyable chains or holds for the sega-dark, and thus reach otherwise impossible areas.

Doom The Dark Ages | The settings mix Dark Fantasy Aesthetics and Sci-Fi elements.
Despite the praise already made to the settings and the design of the weapons, it is worth dwelling on the artistic direction of the game, which is powerfully Dark Fantasy, despite the sci-fi elements that make up Doom’s imagination. Each element, starting from the characters up to the architecture, refer to an apocalyptic Middle Ages, an exasperation of the “dark centuries” of Petrarches memoryclearly reinterpreted here in a splatter and fantasy key, where Divine and Satanic face each other at the end. All supported by a metal soundtrack, which emphasizes moments of clash.
To conclude, Doom The Dark Ages is confirmed as one of the best first -person shooters in circulation, if not one of the most interesting and satisfying titles of this 2025 videogamewhich already on several occasions has shown that he is qualitatively high. A hymn to action, to cathartic violence, which manages to contribute to the sacredness that Doom has acquired since 1993, when it all started. The game is available from May 15th for PlayStation 5, Xbox Series X | S and PC.

