Artificial intelligence is entering the world of video games and not only for the creation of content. In addition to entering the work of the developers, these algorithms are changing the way we see video games on our screens and the world in which we use them to play.
Interview with Volker During
Vice President and General Manager PC Gaming Business of Lenovo
The opponent to beat. The secondary character who accompanies us in the game. The planet to explore that otherwise would always be the same. Artificial intelligence only began to put his own first strips of code in the world of video games and now attention is focused on what it can do in creating the characters, the environments that live them and the effects with which the scenes are animate.
In short. If you think of artificial intelligence and video games, you think above all how they can affect these algorithms in the construction of the experience. Yet there is a whole other aspect that is becoming interesting for the market: like artificial intelligence is changing the way in which Let’s see this experience.
Volker During: “Artificial intelligence will become a playmate”
Volker During He is the Vice President and General Manager PC Gaming Business in Lenovo. When we talk to him about artificial intelligence and video games there are two points on which he focuses. The first is technical and concerns the way we look at video games. Artificial intelligence is not only used to create something but also to understand it better. Can Improve the images we see on the screenreconstruct them, make them more clear and complete what was written in the code, so that the video game simply see better than it was designed:
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“Artificial intelligence will improve the performance of the systems we use for gaming. The Neural Processing Unit (NPU) which is implemented in many devices will be used to lighten the workload of the components that deal with the graphics. It is a passage that will allow components to focus more on the gameplay, with better frames and higher performance “.
The second aspect concerns all the ways in which artificial intelligence could help us out of the gamefrom training to the possibility of creating content after the gameplay: “I imagine software that allow you to automatically create the contents of our game sessions to be loaded on social media, cutting and mounting together the most relevant parts of our gameplay”.
Or again: “Artificial intelligence could also become a companion for the game, a software with which to train, try new strategies, develop reflections or mechanics. Or even just to keep company: a software that is able to cheer for us, encourage and lift the morale “.

Lenovo | Volker During

