How the first games on EA Sports FC 26 went

Written by Jason Miller

How the first games on EA Sports FC 26 went

After farewell to FIFA brandElectronic Arts continues to file his football project. This year tries with EA Sports FC 26Renaming has already been running for some time but someone is still tied to the historical brand. A title that tries to improve what has been done in the previous chapters, exploiting the direct feedback from the community And proposing several novelties on paper, especially on the gameplay front. We tried it, and we can immediately say that FC 26 is not a revolution, but a reasoned evolution which aims to give more choice to players and players.

Competitive or realistic: two ways of understanding football

From these premises, the implementation of Two very distinct game modes. One is “Competitive”which allows a high rhythm, quick passages, more fluid dribbling and more immediate reactions. It is the fast and frenetic football, typical of EA Sports FC, that Football Ultimate Team (FUT) fans know well. “Realistic”Instead, everything slows down.

The players and players weigh more, this makes physical clashes, the most reasoned advance and tactical organization more incisive. In short, it is an approach that favors the strategy instead of the action, which brings the game closer to what you see on TV on Sunday afternoon. The difference between the two settings it is perceived clearlycontroller in hand, and is probably the real innovation of FC 26.

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On the level of the mechanics, and to introduce some news that enrich without upsetting. The low shot with double touch works well and makes the goals more varied, while the artificial intelligence of companions and goalkeepers appears more credible. They are concrete, but not revolutionary improvements: Whoever comes from FC 25 will not find a clear detachment.

Career and Fut: the two historical columns

Among the game modes available EA Sports FC 26, Career remains one of the absolute pillars. This year it welcomes new elements designed to make every season less predictable, through dynamic and unexpected events that break the routine. Among these, weekly challenges inspired by real football, sudden accidents and even team intoxications who force to review the floors in the running.

The career as a footballer revolves around around Thirteen archetypes inspired by champions of the pastwith more rigid but also more realistic paths, which force to make targeted growth choices. In other words, it is no longer possible to have an effective player or player in everything. Additions and filings that enrich a well -structured way in itself.

EA Sports FC 26 | Zlatan Ibrahimović is the protagonist with his own team.

EA Sports FC 26 | Zlatan Ibrahimović is the protagonist with his own team.

FUT, for its part, remains the beating heart of the series and expands with live events and direct elimination tournaments. To report i Challenge glovesfive consecutive games with always different teams, an idea that tests the depth of its club. News also on the legends front, with names that will make Italian fans happy: first of all the new arrival of this year, Francesco Totti. Then there are also Giorgio Chiellini and Zlatan Ibrahimović in the official roster.

And Ibra takes the scene with a surreal gem: in FC 26 the Zlatan FC debuts, a team composed entirely by Swedish clones, present in each role, including the coach. The team can be tested in “Football in the start” in the “Rest of the world” section. The effect is truly absurd.

More customization and modernity

Great emphasis has been placed on customization e accessibilityalways at the center of the attention of Electronic Arts. This translates into adjustable visual contrasts, in the possibility of simplifying the moves skills and in general a series of precautions aimed at making the game as accessible as possible. Moving on to the actual gameplay, there are new game styles, the playstyles, such as framed, specifies, fortress, aerial, tightrope walker, which allow you to better characterize your players. They also come modern roles Like inverted full -backs or skilled goalkeepers with your feet, which expand tactical depth.

But where FC 26 does not fully convince is visually. Excluding a more realistic movement of uniforms and balls, truly treated in detail, the rest struggles to hit. Public and stands still seem to be carte, and the scenes off the pitch, despite having their own centrality – as evidenced by their not very short duration – are not very credible in the animations.

Perhaps the only exception are the replay with the first person camera, who have their charm. They are not defects that compromise the gameplay, but they crumble that sense of realism that we try to bring out with the playability. It is necessary to understand if it is a stylistic choice or a necessity linked to the limits of a graphic engine. Consider the innovative technologies used, such as the Tracab Technologies to support the engine Hypermation V3we offer for the first hypothesis.

EA Sports FC 26 | The animations during the cutscene affect little.

EA Sports FC 26 | The animations during the cutscene affect little.

In short, EA Sports FC 26 is the most complete chapter of the series: 20,000 players, 750 teams, 120 stadiums And all the main international, male and female licenses. It offers more freedoms, more ways and a clear distinction between competitive and realistic that can satisfy two different audiences. At the same time, however, the impression of A project that continues to improve without really daring. It is a richer and flexible virtual football, which however still lacks that leap forward capable of making the revolution shout. But moreover, there is no need. The Electronic Arts franchise remains to date.

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Jason Miller

I'm Jason Miller, and I've been passionate about technology and storytelling for over a decade. As a lead writer at Herald Editorials, I strive to bring clarity and creativity to complex tech topics. When I'm not writing, you'll find me exploring the latest gadgets or hiking in the great outdoors.