Available from February 18th for Xbox Series X | S and PC, Avowed is a fantasy adventure of great value, which allows a total freedom of approach within an original and perfectly characterized world.
In the fantasy world of Avowed We are a deformation, a person touched at birth by a divinity. This involves having particular signs in the face. For some it is a curse, for others of a blessing. We understand it as soon as we start chatting with the inhabitants of living lands. We arrived in this remote continent to obtain information on Wound of dreamsa mysterious phenomenon that drys up and transforms human being, animals, soils. For sentient creatures, the symptoms of those who take the plague involve nightmares and growing episodes of psychosis, up to the total loss of reasoning and the actual transformation of the body.
To make the situation even more complex are geopolitical relationships: us We are sent by Aedyra large expanding empire, in a hostile territory such as living lands. Here to dominate is nature, if it were not for some free and independent cities, which are badly seen the intrusion of a cumbersome power such as the empire. Not surprisingly, most of the local inhabitants refer to us with contempt or skepticism, as we are exponents of one force considered colonizing. However, there are characters fascinated by our appearance of the facts, ready to follow us in this adventure made of supernatural mysteries and intrigues of power.
Ethical dilemmas in a fantasy world
Much of Avowed experience is based on dialogues and reading texts. Actions that may appear tedious, above all considered the current threshold of attention, but which in reality prove pleasant. The merit goes to fine writingwhich captures immediately and that puts in the middle, between one joke and another, ethical reflections of a certain importance. All this happens following the main mission, secondary missions and even extemporaneous dialogues with the NPCs, the characters that are not playable.
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We do not reveal the details to leave the pleasure of discovery, but Avowed manages to put issues related to theeuthanasia, war resources and even the exploitation of labor. The game reinterprets all this in a fantasy key-in the case of the labor, there is talk of the exploitation of non-horts, re-exhumed corpses through the ancient art of anti-child-and perhaps for this reason the treated themes come strong and clear, without any forcing . A quality of writing already seen in the working dystopia of The Outer Worlds, both in the miniatal class struggle of Pentiment, and more generally in all the production of Obsidian Entertainment.

Avowed | It is played with a team made up of two other characters. Each of them has a personal story to discover and a unique way of fighting.
The most interesting aspect is that we can choose how to react to this chaos based on how we want to characterize our deform. We, for example, have always opted for dialogue and diplomacy, interpreting a Curious and respectful character towards the populations of the living lands. After all, we are sent, and to get the necessary information it is better to have more friends than enemies. However, nothing takes away the possibility of interpreting a convinced imperialist, a attack on it if not even a cynical nihilist. All in Avowed is possiblethanks to the numerous characterization opportunities of the main character, both as an approach to dialogue and fighting. Yes, because in Avowed you fight and also a lot.
Freedom of approach to Avowed
Weapons for two or a hand, heavy armor, archibuggi and rumps for magic. In the title of Obsidian finding the right equipment is essential to cope with the lethal hostilities that dot the living lands. When the energy is about to run out, it is better to camp under the starry sky, and have a chat with Kai, Marius and other friends who will join our followingcook some delicacies on the bonfire or enhance the equipment.

Avowed | You can go from the first person view to the third at any time.
Avowed offers an engaging game rhythm, as if we were in an adventure of Dungeons & Dragons, full of possibilities of interpretation and approach, but within an original world with its rules, completely explorable. Outside the cities, vast landscapes of various kinds stand out. In them there are ruins, treasures and hiding places with traps, as well as interesting stories told through diary pages or setting elements (also in the emerging narration Obsidian is confirmed as a flagship of the sector). Interesting aspect is the verticality: It is better to look at another in Avowed, because thanks to jumps and climbing we can reach impervious or hidden places.

Avowed | If the graphic rendering of the characters does not drive crazy, the same cannot be said for the settings and the effects of light.
So far it seems wonderful, in reality it remains a little bitter bitterness in the mouth for graphic-technician detail, not at the forefront of the expressions and animations of the characters, and for a certain cars of the menus. In our test we found some bugs, with characters who seem the content creators who imitate the NPC.
The latter aspect will probably be resolved with the update to launch, the so-called day-one patch. However, everything else does not affect the experience of Avowed, which remains deep, engaging and challenging. A fantasy manual role -playing gamecapable of carrying in a world of fiction where it is nice to get lost, between chatter, armed clashes and exploratory walks.

