Seasonal raw materials. Traditional recipes. Giri in Vespa and Sea as a background. Vacation Café Simulator is the video game that pays homage to Italian summer. The purpose of the game, manage a restaurant in a typical village of the Belpaese. From pizza to bruschetta, to pasta and cutting board dishes of salami and cheeses. The drinks are also central, starting from espresso coffee. A relaxing experience, in which to welcome customers and get to know local dealers, between cellars in Fattorie. To further enrich the playful offer of Vacation Café Simulator The possibility of expanding your restaurant with new tools, aesthetics and culinary proposals. It is also possible to play cooperatively with other users.

Vacation Cafe Simulator | The kitchen in Alice Games’s game.
Behind this tribute to Italy there is Alice Gamesa development study based in the Arab Emirates united apparently in love with the boot. The goal, as reported in the developer diary, is to recreate the “Hot atmosphere typical of Italy of the 90s”. This at least in words. Vacation Café Simulator is still in development, but should be released in 2025.
“Cafeteria simulator set in an Italian tourist resort, where pizza and pasta are used. The design is pervaded by an exotic atmosphere”, what reported by the curator of the Steam of the game page leaves some doubts about a representation perhaps too idealized, if not exotic, precisely, of Italy. But moreover it is a foreign point of view. Among the other titles in development of Alice Games, there is Shark Dentist, a horror in which sharks must be visited as a dentist.
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Because the Cozy Games likes more and more
Vacation Café Simulator is part of the Cozy Gamesa type of video game focused on slow mechanics and welcoming atmospheres. This kind of videogame titles is getting more and more success within the community of video games and video games. According to recent insights of numerous newspapers, both generalist such as Reuters that specialized as Polygon, The boom of the genre, started with the Pandemia of 2020, is the reflection of a wider cultural change: more and more players seek relaxing experiences, inclusive and far from the frenzy of competitive titles. Amene settings, slow rhythms and reassuring mechanics are now distinctive features of a new playful language, in which Emotional comfort has priority on the sense of challenge.
This approach proves to be particularly effective in an era marked by stress, restlessness and uncertainty, which highlights the role of Cozy Games as mental wellness tools and construction of welcoming community. Titles such as Stardew Valley or Animal Crossing, as well as the controversial but highly appreciated grow in Garden or the future vacation café simulator, become real digital shelterscapable of promoting sociality and authenticity, even among players who first felt excluded from the world of traditional gaming, more focused on adrenaline and competition.

