The PS 2 masterpiece has returned to life

Written by Jason Miller

The PS 2 masterpiece has returned to life

The remake is not only a habit of the gaming industry, but also a formula not to forget the story. With Metal Gear Solid Delta, Konami He tries the most risky move: to give life to a masterpiece of the PlayStation 2 era, without however the voice of its creator, Hideo Kojima. After the 2015 break with the Japanese company-the same as Silent Hill and E-Football, the heir of Pes-The videogame author founded his independent study, Kojima Productions, from which Death Stranding were born and the recent following with Luca Marinelli in the cast. Meanwhile, the fate of Metal Gear remained in Konami’s hands, ready to bring back the series with the chapter most appreciated by his fans, Metal Gear Solid 3: Snake Eater.

The story about Metal Gear Solid Delta

It is 1964. United States and Soviet Union compete for a world divided halfway by the Cold War through nuclear supremacy. In this context, CIA agent Naked Snake must free Nikolai SokolovSoviet scientist deserter, and destroy the death machine he created: the Shagohod, a tank capable of launching intercontinental nuclear missiles. Setting of this mission is TSelinoyarsk, a fictitious region between Russia and Kazakhstan. There, the bases commanded by Colonel Volgin are surrounded by the jungle.

A plot from spy story in style 007made of femme fatale, triple game and cinematographic intramezzi. All this is Perfectly intertwined with real historical characters and characters. Sokolov’s character, for example, is linked to the 1962 Cuba missile crisis, while Snake is hired by the president of the US Johnson. Vulgin, on the other hand, is linked to Breznev, the one who will succeed Krushev in the role of first secretary of the Communist Party in 1964.

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Metal Gear Solid Delta: Snake Eater | Eva is one of the game characters. It is a KGB light.

Metal Gear Solid Delta: Snake Eater | Eva is one of the game characters. It is a KGB light.

Few examples, however, which highlight Kojima’s ability to know how to blend reality and fiction to give life to stories with deep moral implications. Moreover, the entire metal gear saga is a work of criticism of war and the war industry conceived by a Heir of Hiroshima and Nagasaki trauma. In the case of Snake Eater, the basic message is against military propaganda and political lies. This explains why the game setting refers to the Vietnam jungle and that war for the first time denigrated by the world public opinion.

Impacting themes both in the release year of the game, 2004, the period in which the war in Iraq was in place, both today with the conflict in Ukraine and the occupation of the Gaza Strip in progress. A title that does not receive any narrative retouching because it remains current and powerful in his pacifist message.

Modern in half: what changes with Metal Gear Solid Delta

On a playful level, Konami tries to modernize the game, without altering the original experience. In fact, one is available classic mode for a gameplay equal to 2004, and one modern mode which, through various precautions, simplifies some commands, such as the use of the equipment, the camouflage change and the calls via codec. In this mode it is also more convenient to shoot enemies, given that the camera moves behind Snake as a classic third -person shooter.

Metal Gear Solid Delta: Snake Eater | The ways to get around and distracting enemies are really numerous. Otherwise it is possible to hire direct combat, but it remains necessary to disperse your tracks.

Metal Gear Solid Delta: Snake Eater | The ways to get around and distracting enemies are really numerous. Otherwise it is possible to hire direct combat, but it remains necessary to disperse your tracks.

The stealth Instead it works almost identically with Metal Gear Solid 3, and it is a little a shame in terms of playability, because in some situations it remains cumbersome. In general, the protagonist must resort to the various uniforms to camouflage himself with the environment and exploit it to go unnoticed by the enemies that patrol the various game sections. Of ways to get around the dangers there are several: from erotic magazines to disseminate, to the fists on the wall to generate noise, up to disguises and masks.

Kojima’s inspiration remains intact even in the bosses contri bossesthe members of the Cobra unit, to be defeated also with cunning. For example, it is possible to avoid a fight by moving forward the internal calendar of the console to load the game and find the enemy deceased by old age.

Dynamics that still affect today, because they use the videogame medium in an original way and remind us how visionary Hideo Kojima is also in terms of game design. To all this is added the survival component that obliges Snake to hunt the various animals that populate the Soviet jungle to feed themselves and know how to take care of cutting wounds, poisoning, indigestions and other unexpected mission.

Metal Gear Solid Delta: Snake Eater | A glimpse of the jungle in which Naked Snake operates

Metal Gear Solid Delta: Snake Eater | A glimpse of the jungle in which Naked Snake operates

The real step forward taken by Metal Gear Solid Delta is evident on the graphic front. The characters now appear more clear, detailed. The nature of Tselinoyarsk is also luxuriant and vivid, giving the idea of ​​being guests of a lively and varied ecosystem. Only note, The greatest realism of the protagonists makes the charm that the original work had lost a little. In particular, male characters, including Snake, seem paradoxically more caricatured with this realistic surrender.

On the contrary, the most nuanced features, combined with the greenish filter of the original (which in the remake can be inserted), gave the title a essence of it, more suitable to enhance Yoji Shinkawa’s character design, another videogame icon as well as Kojima’s right arm. However, it is an observation linked to the taste of those who play.

To conclude, Metal Gear Solid Delta is a work that does not dare, but that limits itself to making the necessary to modernize a milestone of gaming. Perhaps out of respect for Hideo Kojima, who, despite no longer having any rights on the saga, still remains its creator. However, given the unchanged quality of plot and gameplay, it is fine too. In this case, the remake proves A useful operation to give the new generations of players and players a title that is difficult to recover and enjoy in its original version.

As for the generations of veterans, Metal Gear Solid Delta recalls how avant -garde and experimental the videogame market was at the beginning of the 2000s. At the time hundreds of hours of play were needed, gigantic but empty worlds and hyper -realistic graphics, it was enough to live a beautiful story, with charismatic characters and gameplay found they could (and still succeed) to make “Wow”.

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Jason Miller

I'm Jason Miller, and I've been passionate about technology and storytelling for over a decade. As a lead writer at Herald Editorials, I strive to bring clarity and creativity to complex tech topics. When I'm not writing, you'll find me exploring the latest gadgets or hiking in the great outdoors.