We tried it in preview

Written by Jason Miller

We tried it in preview

You can breathe a Parisian air in Luminopoli, the city of setting of the new Pokémon Za. Not only for the architectures, the premises and shops: in the center there is even a building, the Prisma tower, which clearly recalls the Eiffel Tower. It is no coincidence that the preview of the game, reserved for printing and Creator, has been held right within the symbol of the Villas Lumière. During the test, which lasted more than a couple of hours, we at Fanpage.it We were able to better understand how the main novelty of the title of Game Freak: dynamic combat. Now the creatures of Pokémon Za follow the coaches and have attacks with different areas of effect, increasing the rhythm of the clashes. We will play in the role of one or a tourist, in the company of a starter of your choice between Tepig, Chikorita and Totodile.

The news of Pokémon Za

Already known in Pokémon X and Y, Luminopoli becomes the center of adventure in this chapter. We are talking about a metropolis inspired by Paris but with a strong futuristic imprint. Here the Q-ASAR Inc. manages the urban system through avant-garde technologies. The aim is to make Luminopoli a place where Humans and Pokémon can live in total harmony. A noble ambition, which takes shape in various ways. Among these, the wild areascity areas where creatures live in the wild. A project on admirable paper, which on balance becomes a pretext to be able to capture wild Pokémon despite the lack of naturalistic parts. This is because Za is set not in a region, as seen in Legends Arceus, but in a single city, albeit large and explorable.

And it is precisely from the wild areas that our test began. Delimited by colored neon doors, These areas are populated by various Pokémon, different by type, level and nature. A variety that increases with the transition from day to night. They are everywhere: on the roofs, in the outdoor sports fields, in the streets. But not everyone is captured on the spot. Some have disproportionate levels compared to the team available, others are protected by thick groups of Pokémon. For example, we were taken by a clash against a fearsome Houndoom, followed by small Houdour who made the capture really complex, despite a powerful Gyarados among the Pokémon to be deployed. The exploration, however divided horizontally and vertically through the discovery of the roof, seemed quite linear and enclosed.

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Pokemon Z - A | A screen during the Royale Z --a against other Luminopoli coaches.

Pokemon Z – A | A screen during the Royale Z –a against other Luminopoli coaches.

The parts following the wild areas saw us engaged in clashes for the Royale Za Tournament against other coaches governed by the game. In short, the NPCs. As in Arceus, here too it can be useful crouch and hide Behind elements of the setting to be able to attack by surprise and have an advantage in battle. At this juncture, we were able to unlock useful challenges to increase their coach score, like: win a clash with electric moves or surprise an enemy with the first attack. An expedient to make the various battles more stimulating. The preview ended with a fight against a Victreebel in megaevolution. It is an enhanced version of the evolutionary process, both in terms of effectiveness of the attacks and of size. Here we were able to count on the support of an NPC breeder, given the destructive charge of the opponent’s Pokémon. However with the right strategy, the ready -to -help and the megaevolution of our Pokémon we brought home the victory. In this regard, the megaevolution is unlocked during the fight by collecting light spheres that will fill the appropriate bar.

The sensations before the launch of the game

In short, we were faced with different situations to test the combat system in real time. In these cases we do not directly check the Pokémon, which move following our movements, but we must consider the time that the various attack techniques take to be launched and the size of the impact area. This is because thereand moves have a specific range. It can therefore miss the target due to a too short radius technique. However, we have total control over or on the protagonist who, in addition to moving to the field, can dodge the attacks of the opponents through Capriola. A fundamental feature especially in wild areas, where we are dealing with more Pokémon simultaneously. The risk otherwise is to finish KO.

Arrived here, Pokémon Za has proved to be enjoyable in the tried parts. Perhaps chaotic impact, but in which it is possible shortly after finding its strategy, which remains the fulcrum of the battles. The combat system is not revolutionary, but it makes The most dynamic and challenging experience. The regret remains the graphic-technician entry, despite a certain fluidity guaranteed by Switch 2, the platform with which we tested the game. All that remains is to wait for the next October 16 to have Pokémon Za in its full version And to have a more concrete idea not only of the combat system, but also of luminopoli, unlockable objects and characters. A wait now almost close to the end.

https://www.youtube.com/watch?v=khxy6gn5s5s

Jason Miller

I'm Jason Miller, and I've been passionate about technology and storytelling for over a decade. As a lead writer at Herald Editorials, I strive to bring clarity and creativity to complex tech topics. When I'm not writing, you'll find me exploring the latest gadgets or hiking in the great outdoors.